Agentic AI is arriving in game pipelines whether studios are ready or not. This is where I draw the lines: the agent reads your pipeline and hands you the evidence,...
We're building a real game inside ButterStack, and pointing our own Perforce agent at the same depot. It's the fastest way we've found to prove the agent, surface real problems,...
The publisher question. The ownership question. The 'are we trending the right way' question. Each one used to take an afternoon. The third loop is what happens when those questions...
Jenkins fails. Now what? An hour of log reading, changelist correlation, and Slack archaeology, for what is usually a one-line fix. The second loop is about giving that hour back,...
Over 20+ years in games tech I've built engines and tools, repped them in the field, and run AWS's game-tech partner practice. Every seat showed me the same gap: studios...
Day 2 of building Butter Up! inside ButterStack itself. In one morning Pat O'Butter got a designed level, compound-butter flavors, a real save system, a body that visibly melts, checkpoints,...
Meet Butter Up!, the small UE5 game we're building inside ButterStack itself, to dogfood the real game-dev pipeline (Perforce, Jenkins, Jira, builds) and prove the 'game studio in a box.'...
Most asset breaks are obvious in hindsight. A shared material gets edited. A referenced prop gets deleted. A texture gets uploaded at the wrong dimensions. The first agentic loop worth...
AI agents are starting to live inside CI/CD pipelines, not just in editors. For game studios on Perforce, Jenkins, and Jira, three specific loops are worth paying attention to. A...
Your build passed every test and your producer signed off. Now you need to get it to players - across Steam, console stores, and storefronts that each work differently. Here's...
Build succeeded is the most dangerous lie in game development. Here's how to add automated testing, performance gates, asset validation, and cert pre-checks to the Jenkins pipeline you built in...
Your Perforce triggers fire, Jenkins starts a build... and then what? Most studios get automated triggers working and then spend months fighting with build configuration. Here's how to get it...
Learn how to configure Perforce triggers to automatically kick off Jenkins builds when code is submitted, streamlining your game development CI/CD pipeline.
We've all been there: It's 11 PM, the build is broken, and the commit message just says 'fixed stuff.' Here's why task management is the first link in your pipeline....
When a build fails at 2 AM before a major milestone, who do you call? The answer should never be 'I don't know.' ButterStack brings clarity to asset ownership across...
After 20+ years in software development and seeing how game studios struggle with the same problems that software teams solved long ago, I knew there had to be a better...