About ButterStack
A DevOps observability platform built specifically for game development teams.
The problem
Game development pipelines are fragmented. Perforce holds your assets, Jenkins runs your builds, Jira tracks your tasks, and your game engine ties it all together. Each tool works in isolation, making it hard to see how a single change flows through your entire pipeline.
When a build breaks, you're left jumping between dashboards trying to figure out which changelist caused it, who submitted it, and what assets were affected. That context-switching costs teams hours every week.
What ButterStack does
Pipeline Observability
Connect your Perforce server, Jenkins CI, and project management tools. See changes, builds, and tasks in one unified timeline.
Asset Ownership
Track who owns what across your project. Know which team member is responsible for every asset, blueprint, and configuration file.
Build Failure Analysis
When builds fail, AI analyzes the logs to identify the root cause, the responsible changelist, and suggests a fix.
Non-Intrusive
ButterStack connects to your existing tools via read-only integrations and webhooks. Nothing to install on your build machines or workstations.
Built by game devs, for game devs
ButterStack was founded by Ryan L'Italien and Kevin Ashman, after years of working with game development pipelines and experiencing the fragmentation firsthand. The platform is built to solve the real problems that game development teams face every day.
We're an early-stage company focused on getting the fundamentals right. If you're a game development team dealing with pipeline complexity, we'd love to hear from you.
Ryan L'Italien
Founder and CEO of ButterStack
Ryan has spent about twenty years in software, from enterprise applications to startups to Perforce, where he worked with game studios as a Solutions Engineer and went on to build Perforce's cloud product. The same questions came up on nearly every call: who broke the build, who changed that file, where is this asset in the approval process. The largest studios answered them with internal tools teams; ButterStack exists to give everyone else the same view.
Kevin Ashman
Co-Founder and President of ButterStack
Kevin has spent more than twenty years in both the tech and business of game development. He built custom game engines, then found his passion around game development tools and pipelines. He shifted his career from building games to building tech stacks that fit each studio's needs. Thinking bigger, ButterStack was born to solve the core needs between the products game developers already use.
Get in touch
Try ButterStack free for 14 days, or reach out to learn more.