Recursively Creating Our Own Perforce Agent
We pointed an AI agent at a live Helix Core server with about 8,700 changelists, let reality correct it, folded every correction back into the product, then had a second...
All posts tagged with Perforce
We pointed an AI agent at a live Helix Core server with about 8,700 changelists, let reality correct it, folded every correction back into the product, then had a second...
Hundreds of changelists a week, and nobody can say who changed that texture, which task it belonged to, or what it looks like without syncing a workspace. The depot already...
We're building a real game inside ButterStack, and pointing our own Perforce agent at the same depot. It's the fastest way we've found to prove the agent, surface real problems,...
Day 2 of building Butter Up! inside ButterStack itself. In one morning Pat O'Butter got a designed level, compound-butter flavors, a real save system, a body that visibly melts, checkpoints,...
Meet Butter Up!, the small UE5 game we're building inside ButterStack itself, to dogfood the real game-dev pipeline (Perforce, Jenkins, Jira, builds) and prove the 'game studio in a box.'...
Most asset breaks are obvious in hindsight. A shared material gets edited. A referenced prop gets deleted. A texture gets uploaded at the wrong dimensions. The first agentic loop worth...
Learn how to configure Perforce triggers to automatically kick off Jenkins builds when code is submitted, streamlining your game development CI/CD pipeline.
We've all been there: It's 11 PM, the build is broken, and the commit message just says 'fixed stuff.' Here's why task management is the first link in your pipeline....