Recursively Creating Our Own Perforce Agent
We pointed an AI agent at a live Helix Core server with about 8,700 changelists, let reality correct it, folded every correction back into the product, then had a second...
All posts tagged with Game Dev
We pointed an AI agent at a live Helix Core server with about 8,700 changelists, let reality correct it, folded every correction back into the product, then had a second...
Hundreds of changelists a week, and nobody can say who changed that texture, which task it belonged to, or what it looks like without syncing a workspace. The depot already...
Every vendor now says 'AI finds the root cause.' Here is the actual tool list, the loop, the evidence rules, and the guardrail that strips bypass suggestions from Shipping and...
The pipeline visibility that only AAA studios could afford to build for themselves is now something you can sign up for. Observability and AI investigation across the tools you already...
Agentic AI is arriving in game pipelines whether studios are ready or not. This is where I draw the lines: the agent reads your pipeline and hands you the evidence,...
We're building a real game inside ButterStack, and pointing our own Perforce agent at the same depot. It's the fastest way we've found to prove the agent, surface real problems,...
The publisher question. The ownership question. The 'are we trending the right way' question. Each one used to take an afternoon. The third loop is what happens when those questions...
Over 20+ years in games tech I've built engines and tools, repped them in the field, and run AWS's game-tech partner practice. Every seat showed me the same gap: studios...
Day 2 of building Butter Up! inside ButterStack itself. In one morning Pat O'Butter got a designed level, compound-butter flavors, a real save system, a body that visibly melts, checkpoints,...
Meet Butter Up!, the small UE5 game we're building inside ButterStack itself, to dogfood the real game-dev pipeline (Perforce, Jenkins, Jira, builds) and prove the 'game studio in a box.'...
AI agents are starting to live inside CI/CD pipelines, not just in editors. For game studios on Perforce, Jenkins, and Jira, three specific loops are worth paying attention to. A...
We've all been there: It's 11 PM, the build is broken, and the commit message just says 'fixed stuff.' Here's why task management is the first link in your pipeline....
When a build fails at 2 AM before a major milestone, who do you call? The answer should never be 'I don't know.' ButterStack brings clarity to asset ownership across...
After 20+ years in software development and seeing how game studios struggle with the same problems that software teams solved long ago, I knew there had to be a better...